Lesson 3: Trading Punches
Unless the results of the First Turn Freeze and the After The First Turn Freeze is the death of one of the opponents, battledomers are going to have to trade punches. There are varied schools of thought on the best way to go about this, but these variants generally reduce down to one of two basic approaches to the Battledome.
The first of these is a high damage fast attack capability (which I call the West Coast Offense after an American football strategy). This approach utilizes high damage reusable fast attack weapons, the purpose being to inflict as high an amount of damage as possible, but sacrificing the ability to defend. Weapons commonly used in this approach include the Lost Desert Dagger, Plastic Halloween Fork, Battle Ducks, Zaptwig, Mono Claw, Mystical Fish Lobber, and Faerie Slingshot. There are many other weapons that fit into this style of fighting. Combatants in this fighting style will generally rely heavily on Fierce and Berserk Attack, Heal, and Drain Life.