Archives For Battledome Guides

Battledoming by Yuka

Kym Huynh —  October 24, 2012 — Leave a comment

Despite what its detractors say, Battledoming, also known as BDing is not only a game of button mashing. It is a well-designed strategy game, where you have to evaluate every possible move your opponent might do. Faerie abilities and strength and defense boosts are important, but the weapons you will use are important as well.

Of course, some of these weapons, like the mystic Sword of Skardsen, the almighty Portable Kiln or the famous Ghostkershield are the kind of weapons youd like to use against your little brother when he bugs you too much. But, what about using a sharp carrot to stab, an eggplant to whack or artichokes to use as bombs? Youd think twice, would you?
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Lesson 2: The After The First Turn Freeze

Assuming both battledomers have reached the stage of battledoming I like to call MAFTF (mutually assured first turn freeze; i.e. both players are going to freeze reliably on the first turn) the next step in the progression is the after the first turn freeze, which involves trading shots between opponents until one achieves a second freeze through the use of the faerie granted ability Fiery Gaze. This strategy is used as frequently in the high end game as it is in the low end game, if energy permits as battles draw to closes.
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Lesson 8: Healing Items

The Healing Items are a huge family of weaponry. The first of these, which doesn’t really heal, is Thyoras Tear. This is a weapon which, while it doesn’t heal, prevents any damage from being dealt to the pet using it (it will not, however, stop Drain Life). It may only be used once per battle.

The next in this family is Slime Potion and the Scorchstones, themselves representing two different groups; one characterized by the Jade Scorchstone and the Jeweled Scarab and the other by the colored Scorchstones up through the Rainbow. Slime Potion is a straightforward, inexpensive once per battle item that will heal a pet for 10 hit points. This progresses up through the Rainbow Scorchstone, which will heal 80 ht points. The group characterized by the Jade Scorchstone heals differently, adding to your hit points the difference between the pet’s potential full life and its actual life when the stone is used. The difference is actually profound, and needs to be elaborated.
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Lesson 9: Rarity and Battledome Gear Prices

There are some that say the damage from a weapon like the Cake Bomb (a Smuggler’s Cove item, less than 100 in existence, damage 11 to 15 is worth its high price tag of anywhere from 3 million to the sky is the limit. Then there are those that say why spend those kind of neos on that kind of weapon when you can get a Battle Potato for around 800,000 neopoints, it does 8 to 14 damage, just slightly less than the Cake Bomb at a fraction of the price, and as a game giveaway that you can’t buy in a store, it’s just as rare and unusual. The difference in damage between the two is barely noticeable.
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Lesson 6: Grenades

Grenades is a term that I use for any once per battle weapon. These weaons are just what they say, items that may only used once per battle. Some of these items when used will vanish forever. Weapons in this family include Snowballs, Snowflakes, Exploding Pizza Pasty, and Clockwork Grundos to name but a few. Another class of these items are persistent, that is they may only be used once per battle, but you get them back when the battle is over. Weapons in this family include Mud Mixture, Illusens Earth Potion, Honey Potion, and Battle Potato to name only a few.
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