Archives For Battledome Guides

Lesson 7: Weapon Generators

Weapon Generators are another commonly used family of weapons. These devices essentially generate one use grenades, to be used as described in the Lesson on grenades. Weapons in this family include the Hawk Wand, the Snowglobe Staff, the Tiki Bomb Bag, and the Box of Clockwork Grundos, to name a few. An examination of these four items reveals both the strengths and weaknesses of weapon generators.

Hawk Wand is a weapon which does one of two things: it either generates a Hawk Feather, which is a dismally weak four icon damage output one use grenade, or it blows up and does a LOT of damage to the pet using it. Obviously, this is a horrible weapon generator. Not only does it fail to produce a grenade capable of inflicting any real damage, but it stands a good chance of hurting the pet that uses it.
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Battledoming by Yuka

Kym Huynh —  October 24, 2012 — Leave a comment

Despite what its detractors say, Battledoming, also known as BDing is not only a game of button mashing. It is a well-designed strategy game, where you have to evaluate every possible move your opponent might do. Faerie abilities and strength and defense boosts are important, but the weapons you will use are important as well.

Of course, some of these weapons, like the mystic Sword of Skardsen, the almighty Portable Kiln or the famous Ghostkershield are the kind of weapons youd like to use against your little brother when he bugs you too much. But, what about using a sharp carrot to stab, an eggplant to whack or artichokes to use as bombs? Youd think twice, would you?
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Lesson 2: The After The First Turn Freeze

Assuming both battledomers have reached the stage of battledoming I like to call MAFTF (mutually assured first turn freeze; i.e. both players are going to freeze reliably on the first turn) the next step in the progression is the after the first turn freeze, which involves trading shots between opponents until one achieves a second freeze through the use of the faerie granted ability Fiery Gaze. This strategy is used as frequently in the high end game as it is in the low end game, if energy permits as battles draw to closes.
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Lesson 8: Healing Items

The Healing Items are a huge family of weaponry. The first of these, which doesn’t really heal, is Thyoras Tear. This is a weapon which, while it doesn’t heal, prevents any damage from being dealt to the pet using it (it will not, however, stop Drain Life). It may only be used once per battle.

The next in this family is Slime Potion and the Scorchstones, themselves representing two different groups; one characterized by the Jade Scorchstone and the Jeweled Scarab and the other by the colored Scorchstones up through the Rainbow. Slime Potion is a straightforward, inexpensive once per battle item that will heal a pet for 10 hit points. This progresses up through the Rainbow Scorchstone, which will heal 80 ht points. The group characterized by the Jade Scorchstone heals differently, adding to your hit points the difference between the pet’s potential full life and its actual life when the stone is used. The difference is actually profound, and needs to be elaborated.
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Lesson 9: Rarity and Battledome Gear Prices

There are some that say the damage from a weapon like the Cake Bomb (a Smuggler’s Cove item, less than 100 in existence, damage 11 to 15 is worth its high price tag of anywhere from 3 million to the sky is the limit. Then there are those that say why spend those kind of neos on that kind of weapon when you can get a Battle Potato for around 800,000 neopoints, it does 8 to 14 damage, just slightly less than the Cake Bomb at a fraction of the price, and as a game giveaway that you can’t buy in a store, it’s just as rare and unusual. The difference in damage between the two is barely noticeable.
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