Archives For Battledome Guides

If you are reading this guide, you obviously want to beat Punchbag Bob and get that spiffy trophy on your lookup! Well here is a guide to the sort of weapons that you should purchase and how much NP you will probably need.

First of all, make sure you have at least ,6000 neopoints. Go to the shop wizard and type in ‘Scarab Ring’. Then buy the cheapest. Then go back and buy another one. The most you should have spent is 6,000np.

Another way of beating him is to purchase two ‘Lightning Scrolls’. For one of these, the most you should be paying is 5,000 neopoints so that is 10,000 neopoints in all.
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Lesson 3: Trading Punches

Unless the results of the First Turn Freeze and the After The First Turn Freeze is the death of one of the opponents, battledomers are going to have to trade punches. There are varied schools of thought on the best way to go about this, but these variants generally reduce down to one of two basic approaches to the Battledome.

The first of these is a high damage fast attack capability (which I call the West Coast Offense after an American football strategy). This approach utilizes high damage reusable fast attack weapons, the purpose being to inflict as high an amount of damage as possible, but sacrificing the ability to defend. Weapons commonly used in this approach include the Lost Desert Dagger, Plastic Halloween Fork, Battle Ducks, Zaptwig, Mono Claw, Mystical Fish Lobber, and Faerie Slingshot. There are many other weapons that fit into this style of fighting. Combatants in this fighting style will generally rely heavily on Fierce and Berserk Attack, Heal, and Drain Life.
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Lesson 7: Weapon Generators

Weapon Generators are another commonly used family of weapons. These devices essentially generate one use grenades, to be used as described in the Lesson on grenades. Weapons in this family include the Hawk Wand, the Snowglobe Staff, the Tiki Bomb Bag, and the Box of Clockwork Grundos, to name a few. An examination of these four items reveals both the strengths and weaknesses of weapon generators.

Hawk Wand is a weapon which does one of two things: it either generates a Hawk Feather, which is a dismally weak four icon damage output one use grenade, or it blows up and does a LOT of damage to the pet using it. Obviously, this is a horrible weapon generator. Not only does it fail to produce a grenade capable of inflicting any real damage, but it stands a good chance of hurting the pet that uses it.
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Battledoming by Yuka

Kym Huynh —  October 24, 2012 — Leave a comment

Despite what its detractors say, Battledoming, also known as BDing is not only a game of button mashing. It is a well-designed strategy game, where you have to evaluate every possible move your opponent might do. Faerie abilities and strength and defense boosts are important, but the weapons you will use are important as well.

Of course, some of these weapons, like the mystic Sword of Skardsen, the almighty Portable Kiln or the famous Ghostkershield are the kind of weapons youd like to use against your little brother when he bugs you too much. But, what about using a sharp carrot to stab, an eggplant to whack or artichokes to use as bombs? Youd think twice, would you?
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Lesson 2: The After The First Turn Freeze

Assuming both battledomers have reached the stage of battledoming I like to call MAFTF (mutually assured first turn freeze; i.e. both players are going to freeze reliably on the first turn) the next step in the progression is the after the first turn freeze, which involves trading shots between opponents until one achieves a second freeze through the use of the faerie granted ability Fiery Gaze. This strategy is used as frequently in the high end game as it is in the low end game, if energy permits as battles draw to closes.
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