Archives For Battledome Guides

Lesson 5: Drain Life

Drain Life is currently the most used and abused ability in the game. It would not surprise me if any moment now the Neostaff decided to make this a once per battle ability in the manner of Sink and Burrow. Drain Life essentially takes 11 percent of an opponent’s hit points and transfers them to the caster. It cannot be blocked. It cannot be stopped. Used on weak, it could be done 10 times before the caster ran out of energy. Against higher hit point opponents this can be devastating.

Consider a pet using Drain Life and an Everlasting Crystal Apple (an item that heals for 30 points and can be used round after round and won’t break) against a pet with 300 or so hit points. This means that for the first few rounds that pet is adding an average of 60 points to their health. Their opponent must not only inflict greater damage than that in order to have any impact, but if they fail to produce as much damage as the attacker is generating with their second weapon, they are being out damaged and they will lose. – Jadeasahi

This guide was written on the 16th of April 2006.

Introduction
Being new to the battledome can be a very tough and daunting experience, you will often encounter many people with bigger budgets and stronger weapons in their arsenal than you have. Basically I am trying to help out new battlers with smaller budgets and who need a helping hand in the battledome.

Me and my Pets
Ive learned a lot about low level battling on a strict budget, I used to fight with weapons in the 100k+ range but after I was hacked it all changed. I decided to make a new account and a new pet so I could fully start over, quickly I learned about the low level weapons, which of them were strong and useful and were worth the price. With a simple battledome set of under 20k I managed to win my first 50 battles with only 3 losses under my belt.
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Lesson 2: The After The First Turn Freeze

Assuming both battledomers have reached the stage of battledoming I like to call MAFTF (mutually assured first turn freeze; i.e. both players are going to freeze reliably on the first turn) the next step in the progression is the after the first turn freeze, which involves trading shots between opponents until one achieves a second freeze through the use of the faerie granted ability Fiery Gaze. This strategy is used as frequently in the high end game as it is in the low end game, if energy permits as battles draw to closes.
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If you are reading this guide, you obviously want to beat Punchbag Bob and get that spiffy trophy on your lookup! Well here is a guide to the sort of weapons that you should purchase and how much NP you will probably need.

First of all, make sure you have at least ,6000 neopoints. Go to the shop wizard and type in ‘Scarab Ring’. Then buy the cheapest. Then go back and buy another one. The most you should have spent is 6,000np.

Another way of beating him is to purchase two ‘Lightning Scrolls’. For one of these, the most you should be paying is 5,000 neopoints so that is 10,000 neopoints in all.
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To start off we start at training for the long run you have 3 choices in my order of preference here they are

#1: Secret Lab
Great if you have 1m you will have enough for the best (low level) set it is risky but it is good you have a good chance of leveling hit points but if you have a loved pet that you like the species it can be a bad thing (e.g. you have a pirate Krawk and it turns into a blue Blumaroo) but it can change a blue Blumarooo into a pirate Krawk its good and bad but I think its worth it (cost 450k-550k(no more than that).
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